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Affected Vendors & Products
No advisories yet.
Solution
No solution given by the vendor.
Workaround
No workaround given by the vendor.
Thu, 15 Oct 2026 20:30:00 +0000
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ssvc
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Thu, 15 Oct 2026 19:00:00 +0000
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| Description | Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in Classic_Emu::mute_voices_ that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chip_flags 0x3F, opened through gme_open_data or gme_open_file, to read past the static array during loading and cause denial of service. | |
| Title | Game Music Emu (libgme) through 0.6.5 Out-of-Bounds Read via Classic_Emu::mute_voices_ | |
| First Time appeared |
Game-music-emu Project
Game-music-emu Project game-music-emu |
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| Weaknesses | CWE-125 | |
| CPEs | cpe:2.3:a:game-music-emu_project:game-music-emu:*:*:*:*:*:*:*:* | |
| Vendors & Products |
Game-music-emu Project
Game-music-emu Project game-music-emu |
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| References |
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| Metrics |
cvssV3_1
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Projects
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Status: PUBLISHED
Assigner: VulnCheck
Published:
Updated: 2026-10-15T19:42:42.818Z
Reserved: 2026-10-15T17:04:00.957Z
Link: CVE-2026-111153
Updated: 2026-10-15T19:42:37.177Z
Status : Received
Published: 2026-10-15T19:17:30.103
Modified: 2026-10-15T20:17:11.350
Link: CVE-2026-111153
No data.
OpenCVE Enrichment
No data.