Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Metrics
Affected Vendors & Products
Advisories
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Fixes
Solution
No solution given by the vendor.
Workaround
No workaround given by the vendor.
References
History
Thu, 15 Oct 2026 01:45:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| Title | Heap Out-of-Bounds Write in Binary Resource Loader |
Thu, 15 Oct 2026 01:00:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| Description | Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model. | Godot Engine through 4.7.2 has a heap out-of-bounds write in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model. |
Wed, 14 Oct 2026 16:15:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| First Time appeared |
Godotengine
Godotengine godot Engine |
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| CPEs | cpe:2.3:a:godotengine:godot_engine:*:*:*:*:*:*:*:* | |
| Vendors & Products |
Godotengine
Godotengine godot Engine |
Wed, 14 Oct 2026 16:00:00 +0000
| Type | Values Removed | Values Added |
|---|---|---|
| Description | Godot Engine through 4.7.2 has a heap out-of-bounds write exists in the binary resource loader (core/io/resource_format_binary.cpp, ResourceLoaderBinary::get_unicode_string). A string length is read from the resource file into a signed 32-bit integer and compared against the destination buffer size with a signed comparison, which conditionally resizes the buffer. A negative length value skips the resize; the same value is then passed to the copy routine as an unsigned byte count, where it sign-extends to a huge value, copying file-controlled data far past the undersized heap allocation. The defect is reached when the product or an exported game loads a crafted binary resource file (.res). NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model. | |
| Weaknesses | CWE-195 | |
| References |
| |
| Metrics |
cvssV3_1
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Projects
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Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2026-10-15T00:27:14.478Z
Reserved: 2026-10-14T15:41:49.785Z
Link: CVE-2026-110735
No data.
Status : Received
Published: 2026-10-14T16:17:44.467
Modified: 2026-10-15T01:19:27.453
Link: CVE-2026-110735
No data.
OpenCVE Enrichment
Updated: 2026-10-15T01:30:06Z
Weaknesses